Mass Effect: One Paragraph Review

Mass Effect Dialog Tree

I was just looking through my draft posts and noticed that I never actually posted my One Paragraph Review forMass Effect. And that’s sad, because I absolutely loved the game. In fact, the reason I didn’t post the review is because I decided I didn’t want to review it until I beat the game, but I forgot that I’m incredibly slow at RPGs because I’m a leave-no-stone-unturned kind of gamer. Add to that the fact that after I beat the game once, using my lawful-good style character, I took Daniel’s advice and played through again with the intention of being a chaotic-evil kind of guy. It was a lot of fun, but since the storyline ultimately involves you saving the galaxy, you can’t be all that evil, so I just ended up playing a total dick. It was a lot of fun, but I guess I was a little disappointed that I wasn’t given the option of going full-on Darth Vader on the universe. Still, for all I’m complaining, I played through the game twice without batting an eye, and was in the middle of playing through a third time whenGrand Theft Auto 4 came out and stole all my game time. Long story short, if you enjoyed KOTOR or any of Bioware’s other RPGs, you’re going to dig this.

Iron Man: One Paragraph Review

Iron Man

Jon Favreau directingIron Man and starring Robert Downey Jr. was all I needed to hear to get excited about this movie. When the trailer came out, it just raised my hopes even higher. His portrayal of Tony Stark as a self-centered alcoholic billionaire looked pitch-perfect — And I’m happy to say that the movie doesn’t disappoint. First of all, the balance between humor and drama is well-done. (In particular, the scenes where he tests the armor in his garage with his robot assistants are priceless.) Secondly, they nailed the story arc for Tony – he starts out as completely irredeemable, and by the time he puts on the armor, you understand the transition he’s been through. It’s believable. Finally, Jeff “The Dude” Bridges as Obediah Stane was an unexpected but brilliant bit of casting. All in all, it was great. I can’t recommend it strongly enough. Oh, and be sure you stay through the credits!

Galactica vs. Barbarella

Galactica vs. Barbarella

“Starbuck: Find Duran Duran Earth, and use all of your incomparable talents to preserve the security of the stars.”

This photo from GQ is wonderful, but it makes me want a whole series with the rest of the cast. Where Baltar as Duran Duran? Adama as President of Earth? Lee as Pygar? Chief Tyrol as Professor Ping?

Half-Life 2 Episode 1: One Paragraph Review

Half-Life 2 Episode 2

I was going to write a review, but instead I’m going to quote from an email Miles sent me, because he puts it better than I ever could:

“It cracks me up how schizophrenic it is between apocalyptic horror and tongue-in-cheek wish fulfillment. On the one hand: Alien slavers colonize the earth! They’re sterilizing humanity, draining the ocean for minerals, and infesting our ecosystem with hostile alien species. On the other hand: everyone of any significance to the story is a Physics PhD! SUPEREMPOWERED NERDS DUKE IT OUT FOR THE FATE OF HUMANITY! You spend the entire game running around with a 22-year-old babe who’s a self-taught physicist, roboticist, electrical engineer, sniper, and alien-technology hacker; she’s a crack shot with rifle, pistol, and shotgun alike; she climbs walls like a parkour master, and high-kicks zombies so hard that their heads come off!”

And a bonus paragraph from a letter that Miles is “mentally composing to Gabe Newell about ep2,” complaining about the death of CENSORED.

“I mean, I know that you’re Valve and hl2 is a Dark Catalogue of Human Nightmares like war, zombies, Orwellian fascism, environmental collapse, and extinction, but get real: The player has spent nearly the entire game tear-assing around the Bavarian forest in a chopped muscle-car with his electrical-engineer / commando / babe sidekick crawling across the hood to ride shotgun, with a literal keg of whup-ass hooked to the back bumper, earning the raucous cheers of the men when he uses said keg to dispatch looming alien tanks (with great dispatch, even.) It’s the height of insensitivity to cap this all off with, ‘and then two monsters came out of nowhere and killed CENSORED.’”

The Rules of Monster Movies

In the October 2004 issue ofWired, there was an article about these guys who work for the SciFi channel whose job is to screen monster movies to decide which ones get aired. Long story short, they decided they could do a better job than the submissions they got, and that’s how we got all those “SciFi Channel Originals” likeMansquito,Hammerhead, andSnakehead Terror. The story was largely unremarkable, except for one detail that has firmly lodged itself in my head and started influencing the way I approach a lot of things. These guys came up with a set of rules for making monster movies.

Over the years, the Sci Fi guys have developed some firm ideas about how a monster movie should be made. The first rule: Show the monster. The failure of independently produced features to give ample air time to monsters was what drove the Sci Fi Channel to make its own movies in the first place, and the need for frequent shots of the creature remains an article of faith. Of course, some of their movies involve not monsters, but aliens. In that case, rule one becomes: Show the alien. The second rule: Put the monster in the title. “Boa vs. Python does better thanTerminal Invasion,” says Regina. This is becauseBoa vs. Python makes an unmistakable commitment to giant snakes, whileTerminal Invasion doesn’t indicate that people will be murdered by aliens while snowed in at an airport. The best titles are as explicit as legal documents.

Invariably, a Saturday night creature feature runs for 88 minutes. The creature must appear by minute 15. Hollywood dogma calls for a plot structure of three acts, but three-act dramas are too slow for Cannella, Vitale, and Regina. Cannella tells his writers and directors that he wants a death every eight minutes – including monsters eating people and pooping them out. Their movies come in seven acts. That gives you six cliffhangers, plus a climax, if you do things right.
We’ve Created a Monster!, Wired 12.10

Now, that’s a funny list, but what’s really seized me about it is that these guys have taken their craft, and reduced it down to the core of what makes it enjoyable. They’ve identified what bothers them about the genre, and they go out of their way to avoid it. They’ve figured out what they love about it, and do anything they can to enhance it. By crafting these guidelines, they’ve improved their work as a whole.

How could your craft benefit from a list like this? What do you love and hate about your field? If you made a list of rules, what would it look like?