Mac vs PC Firefox 3 Add Bookmark Dialog

Mac vs PC Firefox 3 Add Bookmark Dialog

One major annoyance between the Mac and PC versions of Firefox 3 is the position of the “Done” button on the Add Bookmark dialog. On a Mac, the button is on the right. On a PC, it’s on the left. I won’t comment on which is better, just that the difference breaks my muscle memory and is driving me up the wall, and causing me to lose bookmarks that I think I’ve saved.

The only saving grace here is that “Done” is the default action on both, so what I really need to do is train myself to press Enter on the keyboard instead of mousing over and clicking on the button.

Note: This was originally posted on my work blog, and I’m re-posting it here for archival purposes.

Halo 3 Legendary Map Pack: One Paragraph Review

Halo 3: Blackout

Staying home sick from work and puking my guts out earlier in the day is apparently no excuse for canceling Halo night, especially not when it happens to be the day the Legendary Map Pack gets released. So last night the boys came over and we fired up the old 360 to test out the new maps, and I can tell you that they’re pretty good. Ghost Town is the only new map, and is a smallish area set in the jungle from early in the Halo 3 campaign. It seems good, but I had a hard time telling where I was most of the time. The other two maps were more fun. Avalanche is a remake of Sidewinder, the huge snowy outdoors map from Halo 1. The addition of man cannons and mongooses makes the map playable, even with just a few players. The gem of the pack is Blackout (pictured above), a remake of Lockout from Halo 2. The first thing we did was drop a huge pile of explosives into the central platform, which means that every few minutes, someone would detonate it in the hopes of taking someone out. It never gets old. The previous (heroic) map pack, with the addition of Foundry, I think was really aimed at casual gamers like me, and I really got a lot of use out of it. This pack, with the focus on maps for more serious players and the addition of the goofy forge filters for machinima creators doesn’t give quite the same bang for the buck, but I’d still say it’s worth picking up.

Version Targeting and IE8 Followup

Hooray! The feedback from the web development community convinced the IE development team to change their minds about the default setting for version targeting in IE8 (as I discussed in a previous post).

“In light of the Interoperability Principles, as well as feedback from the community, we’re choosing differently. Now, IE8 will show pages requesting ‘Standards’ mode in IE8’s Standards mode. Developers who want their pages shown using IE8’s ‘IE7 Standards mode’ will need to request that explicitly (using the http header/meta tag approach).”
– Dean Hachamovitch, Microsoft’s Interoperability Principles and IE8

To clarify, version targeting will still exist in IE8, which is a good thing. The change is that instead of defaulting to IE7′s rendering engine, it will default to IE8 — which is the behavior you would logically expect.

You know, it’s really nice to make a post where I can say something nice about Microsoft, and that’s been happening a lot more often lately, thanks to the IE development team. Way to go, guys!

Note: This was originally posted on my work blog, and I’m re-posting it here for archival purposes.

Version Targeting and IE8

Previously onWeb Developer Controversies: Aaron Gustafson from the Internet Explorer development team announced that IE8 will use a META tag to kick the engine into standards mode by targeting a specific browser version, something that was previously done by using a valid DOCTYPE. A lot of people, including Jeremy Keith, think this is a bad idea. Here are some of the more interesting points that have been raised in the discussion so far. Continue reading