Half-Life 2: The Lost Coast

Half-Life 2: The Lost Coast

The free expansion map for Half-Life 2, called “The Lost Coast” became available on Steam today. I downloaded it and it’s pretty sweet. First of all, any additional gameplay for HL2 is a welcome addition, and I had fun shooting Combine soldiers again. But the coolest part is that it used a new lighting technique (which my computer can just barely handle!) that more accurately simulates what it’s like for your eye when you walk out of a dark room into bright sunlight, for example. It also lets them give us settings that are even more incredible than the ones from the basic game, such as the church in the screenshot above.

The dev. team had some fun adding an audio commentary to the map, which places little floating cartoon word bubbles around the map. When you “use” them, an audio clip plays, usually explaining some little trick they did with the lighting where you’re standing. It’s mostly disposable, unless you’re a game developer, but there were a few awesome bits where they take control of the game and show you three different shots of the same scene to illustrate how they render water refraction, or light blooms.

Gary Dirin – A Story In Eight Parts

Remember Gary Dirin? There are certainly plenty of stories to remember, but without a doubt the best of them is the Pulp Cereal story that Sean was writing. It’s unfinished, but I still feel its some of the best work he’s ever done, and while it’s reminiscent of Tolkien or even Lovecraft at times, the subject is fiercely original. Refresh your memory here in the Space Ninja archives.

Moblogging

Guess who just had delicious crab puffs for lunch, and is currently blogging from Pioneer Square in downtown Portland?

That’s right, ME, baby.

I came downtown at 9am for a job interview with another placement agency. I think it went very very well, and they already are submitting me to a certain job that sounds awesome. If it’s everything they’re saying, then it’s exactly what I’m looking for, and I could be very happy.

Keep your fingers crossed!

Space Ninja History

Space Ninja Cave Painting

I first got online in the early 90s. While some of my friends were goofing around on BBS‘s, I was using my dad’s Compuserve account to post icons I had designed for Windows 3.1. Later on, in 1995, I had dial-up Internet access at home, and a friend had shown me Joe the Circle, one of the first webcomics. This really kick-started my interest in web design, and I had a website on Geocities that year. The idea for Yellow Number Five was born around this time. I graduated high school in 1996, and my early website (which was already coded by hand) moved to Xoom, and then later to my first ISP, SpiritOne, when I started working at Egghead.

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